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Savior of Senia

A kingdom under siege. An ancient dragon's hoard. One hero and a d20.

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Enter Senia Wiki & Guide Release Notes

A kingdom that needs you. A dragon that doesn't know you exist yet.

Senia is a walled city-kingdom — the kind that has held through decades of border pressure through sheer stubbornness and the steady hand of Queen Sezia. It is no longer holding. An ancient dragon named Dio has turned his attention to it, and his hoard-logic has a way of absorbing everything it touches.

You are Senia's champion. You navigate procedurally generated maps through rooms filled with Dio's forces, collect gear from his stolen hoard, and eventually face the lieutenants commanding his operation. Each run is 5–8 minutes. Each death banks your copper. Each victory changes what comes next.

Along the way, a traveler named Senzall sends letters from the road to his betrothed — Queen Sezia. His journey and yours run in parallel. Letters arrive as you progress through runs and bosses — victories and losses both shape what he writes. By the time you've read them all, you'll have a different understanding of what this war is actually about, and who's been watching the whole time.

The Loop

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1. Navigate the Map
Each run generates a new map layout. Four rooms stand between you and the boss. You need to clear three of them before the final door opens. The fourth is optional — take it for the loot, or skip it and arrive fresher.
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2. Choose Your Action
Every room offers several options — overwhelm by force, find a hidden angle, move carefully, hold your ground. Each uses a different stat. Pick the one that fits your character and the situation.
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3. Roll the D20
Roll a twenty-sided die. Add your stat modifier. The total determines the outcome. Your stats shift the odds — they don't guarantee the result. A natural 1 is always catastrophic. A natural 20 is always glorious.
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4. Face the Boss
The boss is waiting at the end of every map. Multi-phase fights with escalating pressure. Successful strikes reduce their HP. Failures cost you yours. Criticals hit twice as hard and sometimes drop loot mid-fight.
FAILURE Roll + modifier ≤ 6, or natural 1. The situation turns against you. Expect damage, missed opportunities, and Cory's sympathy.
PARTIAL Total 7–13. You accomplish something, but not cleanly. You might take damage on the way through, or get reduced rewards. Progress at a cost.
SUCCESS Total 14–19. Clean resolution. Full rewards, no setbacks. Against bosses, a solid hit with no counter.
CRITICAL Total 20+, or natural 20. The best possible outcome. Double damage to bosses, guaranteed loot from eligible rooms, and something worth remembering.

Choose Your Path

Each class has a distinct stat profile, starting HP, and a starting item. As you progress, you can purchase permanent stat upgrades that make every class stronger. The mastery achievement system rewards defeating every enemy with every class — 36 encounters in total.

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Guardian
Shield of Senia
The highest HP of any class. Blessed warriors who take the hits others can't. Starts with an Iron Ration and a bonus to Resolve. Best for beginners learning the boss patterns.
+1 Resolve 13 HP
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Warrior
Fury of Senia
Battle-hardened soldiers who hit hard and keep moving. Starts with a Health Potion and a bonus to Power. Combat rooms are their natural habitat.
+1 Power 12 HP
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Thief
Shadow Operative
Low HP, high guile. Senia's intelligence corps trained them to find the path others miss. Starts with a Smoke Bomb — auto-pass on any Guile check. High risk, high reward.
+1 Guile 10 HP
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Ranger
Eagle-Eyed Scout
Border watch veterans who know every path through the siege lines. Bonus to Precision makes careful plays pay off. Starts with a Scout Report — a one-use reroll that triggers automatically on a bad roll.
+1 Precision 10 HP
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Elementalist
Wielder of Ley-Lines
Fragile but devastating. They bend Dio's own stolen ley-line energy back against his forces. Starts with a Ley Crystal — automatically doubles your stat modifier on the next roll, then is consumed.
+1 Power 10 HP
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Necromancer
Dealer in Dark Arts
They walk the edge of what Queen Sezia allows. Their power comes from the boundary between life and death — a place Dio's forces know well. Starts with a Death Token: one free survival of a lethal hit.
+1 Resolve 11 HP

What You'll Find Out There

⚔️ Combat
Dio's forces — soldiers, constructs, Iyend's leftover clones, Sinister's trained thieves. Success and Critical results grant loot. Failure hurts.
🌟 Event
Burning villages, captured scouts, supply convoy intercepts, abandoned festival grounds. Every outcome matters to someone in Senia. Success grants loot.
⚡ Hazard
Collapsed bridges, ley-line storms, active portal rifts. The environment itself is the enemy. Only criticals drop loot — but every outcome is survivable if you're careful.
💰 Treasure
Vaults, fallen champions, Dio's collection points. Most outcomes grant loot. A Vault Key improves your roll quality. Someone left a music box running in one of them.
📖 Lore
Cory's journal pages, overheard rumors, fragments of intelligence from people who were there. No roll. Read, earn 3 copper, and leave with more context than you had.
💀 Boss
The enemy commanders at the end of each map. Requires 3 completed rooms to unlock. Multiple phases — each hit on the boss advances its defeat. Success drops boss armor pieces and copper. Defeat them in order to push deeper into Dio's territory.

Everything Here Was Stolen from Dio's Hoard

All loot originates from what Dio has seized from the world over a thousand years. Recovering it from his forces isn't just scavenging — it's taking back what he took. Your merchant guide Cory acquires it through methods he declines to explain, and sells it at prices he explains in great detail.

Consumable Single-use items. HP restoration, automatic skill checks, second chances. Used from inventory during a room encounter.
Gear Persistent stat bonuses for the rest of the run. Increases your modifier on every roll using that stat.
Relic Rare items with passive effects that trigger automatically. They change how the run plays without costing an action.
Vault Key Used automatically in treasure rooms to access better loot. Single use — consumed on entry.
Armor Physical armor pieces for six body slots (head, shoulders, chest, hands, legs, feet). Auto-banked when found. Equip them for passive damage reduction on every hit. Shop tier is purchasable; salvage tier is found in the field.
Gear Slots Up to 3 gear items equipped permanently. Their stat bonuses apply from the start of every run without taking up pack space.
Armor Slots Six slots, one per body part. Equip physical armor from your bank. Each piece reduces incoming damage — silently, with a minimum of 1 damage always getting through.
Bank Up to 9 items in persistent storage, separate from your pack. Armor lives here until equipped. Bank items are not carried into runs.
Iron Ration +2 HP · 8c base
Health Potion +4 HP · 15c base
Reroll Token Roll again · 25c base
Smoke Bomb Auto Guile pass · 40c base
Death Token Survive one death · 60c base
Prices are base costs. Cory adjusts his rates based on how much gold you're holding. Accumulate gold and his markup increases. He calls it "market forces."
Iron Helm Head · +1 armor · 35c
Iron Spaulders Shoulders · +1 armor · 35c
Iron Breastplate Chest · +2 armor · 55c
Iron Bracers Hands · +1 armor · 35c
Iron Greaves Legs · +2 armor · 55c
Iron Sabatons Feet · +1 armor · 40c
Armor goes directly to your bank. Equip it from the Armor panel between runs. Stronger salvage-tier pieces are found in the field.
Currency — How It Works
You earn copper from room encounters, boss hits, and lore nodes. 100 copper converts to one silver. 10 silver converts to one gold. Prices are shown in mixed notation — 160 copper displays as 1s 60c. Copper and silver buy consumables and armor from Cory. Gold is needed for permanent Hero Banners. Your total lifetime copper earned — never decreasing — determines your adventurer rank across eight tiers from Recruit to Legendary Hero.

Two Paths to Protection

Armor reduces incoming damage passively — no action required. At minimum, every hit still deals 1 damage no matter how much armor you wear. Two independent systems stack together.

Physical Armor — Cory's Armory
Six body slots. Purchase shop-tier pieces from Cory's Armory, or find salvage-tier pieces in the field. Both go directly to your bank. Equip and unequip freely between runs. Higher-tier pieces have better armor values.
Head · Shoulders · Chest · Hands · Legs · Feet
Boss Armor — Chronicle Rewards
Three named sets, earned piece by piece through boss encounters. Each piece is a permanent flag — they can't be lost or sold. A 3-piece set grants a bonus. A complete set of 6 grants a hero title and a larger bonus. Managed entirely from the Chronicle.
3 pieces: bonus active  ·  6 pieces: hero title unlocked
Damage reduction formula: total armor rating ÷ 4, capped at 3. A full physical loadout of salvage-tier pieces reaches armor rating 14 — that's the cap of 3 reduction per hit. Boss armor set bonuses add to the same rating pool. Mix both systems for maximum protection.

Hero Banners — Carry Forward Forever

Seven Hero Banners are available in Cory's shop. Each costs gold and grants a permanent stat bonus that applies from the start of every future run. The first two are always available. The rest unlock as you prove yourself against increasingly dangerous enemies. Raise all seven to receive a bonus to every stat.

Banner of Senian Fury
+1 Power · 1 gold · Always available
Iron Guard's Oath
+1 Resolve · 1 gold · Always available
Shadow Court's Mark
+1 Guile · 2 gold · Unlocks via progress
Eagle Watch Charter
+1 Precision · 2 gold · Unlocks via progress
The Dark Princess's Token
+1 Power, +1 Guile · 3 gold · Unlocks via progress
Sezia's Royal Standard
+1 Resolve, +1 Precision · 3 gold · Unlocks via progress
Iyend's Rift Key
+1 all stats · 5 gold · Final unlock

Up to 500 Achievement Points. One Eternal Guardian.

The Chronicle is your complete record — accessible from the home screen. It tracks every achievement across eight categories, shows your progress toward 500 AP, and records your win/loss history against every enemy with every class. Boss names stay hidden until you've met them in the field.

📜 Run Legacy — 72 AP
Complete 1, 5, 10, 20, 50, 100, 150, 200, 300, 400, and 500 runs. Visit on every day of the week (7 AP), every day of the month (31 AP), and every month of the year (12 AP). Win or lose — every run counts.
👁️ Boss Encounters — 10 AP
Enter a major enemy's chamber for the first time. Names hidden until the moment you meet them. 10 enemies total.
🏆 First Victories — 50 AP
Defeat each major enemy for the first time. 5 AP each, 10 enemies total.
⚔️ Class Mastery — 120 AP
Defeat every enemy as every class. 60 total combinations, 2 AP each. The long game.
🚩 Hero Banners — 30 AP
Raise all seven Hero Banners. Each banner raised is 2–10 AP depending on difficulty.
🏪 Cory's Investment — 54 AP
1 AP per consumable purchase from Cory, max 10 per type (50 AP). Milestone armor purchases from Cory's Armory earn up to 4 more AP.
🛡️ Boss Armor — up to 27 AP
Each boss armor piece earned is 1 AP. Completing a full set of 6 grants a 3 AP bonus. Three sets, 18 pieces — the rarest progression in the game.
✉️ Senzall's Letters — up to 27 AP
Letters arrive as you progress — wins and losses both shape what Senzall writes. Each one you open for the first time is 1 AP. No spoilers here.
Recruit of Senia 0 AP
Soldier of Senia 12 AP
Champion of Senia 30 AP
Guardian of Senia 60 AP
Defender of Senia 100 AP
Hero of Senia 150 AP
Legendary Hero 200 AP

Letters from Senzall

Senzall is Queen Sezia's betrothed, currently on a "worldly adventure" — traveling the same roads you're fighting on, from the outside. He writes to Sezia regularly. She reads over his shoulder and denies it.
Thirteen letters unlock based on how many runs you've completed and which enemies you've defeated. His journey mirrors yours — by letter twelve, he's writing directly to you, without knowing your name. By letter thirteen, the queen co-signs.
All thirteen letters are listed in the Chronicle, locked until earned. They're worth reading in order.

Chance Encounter

Once you've met the three main lieutenants, a new option appears at home: Chance Encounter. Pick your class. You're dropped straight into a 1v1 fight against a randomly chosen lieutenant — no map, no rooms, just you and them.
  • ⚡ No map navigation — straight to the fight
  • 💰 Copper rewards halved
  • 🎲 Loot chance on crits is 50/50
  • 📊 Win/loss not tracked for achievements
  • 🏪 Shop purchases still earn AP as normal
Good for class practice, a quick rematch, or a 5-minute session.
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Protect Your Save
Your progression is stored locally in your browser. The Cloud Save system (set up on the home screen) backs it up to a server using a short code and PIN. If you clear your browser data without a cloud save, your progress is gone.
To set up cloud save: open the game, tap the cloud icon on the home screen, choose a 4-character PIN, and write down the code it gives you. That code + PIN restores your save on any device or browser. The game auto-syncs after every run.
Keep your code somewhere safe — a notes app, a password manager, a Discord DM to yourself. The server stores your save for 180 days of inactivity. Playing at least once every 6 months keeps it alive indefinitely.

Real People. Real Friendships. Actual Game.

Savior of Senia is a free browser game built and maintained by Senzall's Dev. Every major character — Cory, Sinister, Iyend, Dio — is based on a real person from a long-running Guild Wars 2 friend group. Their in-game personalities, quirks, and playstyles are translated into how these characters behave in the story.

Cory is a real person who loves technology and unique festivals. Sinister is a real person who loves unusual music. Iyend is a real person who is an artist, and plays the Mesmer class with its portal abilities. Dio is a real person famous for hoarding rare items and gold in ways that make other players uncomfortable.

Cory, Sinister, and Iyend are all deeply committed to earning Achievement Points in Guild Wars 2 — hunting down every category, chasing milestones, and slowly working toward the highest AP tiers. Dio shares that drive, though his real obsession is rare skins and drops; the AP is almost incidental. The Chronicle system in this game — with its run milestones, class mastery grid, boss encounters, time-based achievements, and AP status tiers — is a direct reflection of that. It's built for people who find satisfaction in steady, measurable progress toward something that takes a long time to complete.

The game is entirely free. No ads, no monetization, no purchases. If you enjoy it and want to support development, there's a Ko-fi link in the game. It is not required. Senia asks only for your d20 rolls.

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