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Savior of Senia

Everything you need to play — professions, combat, ranking systems, items, and more.
Spoiler-free: no story endings, boss identities, or hidden secrets revealed.

Getting Started

What is Savior of Senia?

Savior of Senia is a free browser-based d20 roguelite RPG. No download, no account — just open the game and start playing. Your progress is saved in your browser automatically and can optionally be synced to the cloud with a save code.

Each run you pick a profession, explore a map of rooms, fight enemies with dice rolls, collect loot and copper, and face a boss at the end. Between runs you keep your copper, equipment, and any permanent upgrades. The game never ends — there are always more achievements to earn, bosses to defeat, and ranks to climb.

No account needed. Your save is stored in your browser's local storage. Use a save code to transfer your progress to another device. Returning players can choose Restore existing save from the welcome screen to load a previous save via cloud code.
Creating Your Profile

When you first open the game you'll see two options: New Game to create a fresh profile, or Restore existing save to load a previous cloud save. For a new game, you'll be asked for your Adventurer Name and a PIN. Your name appears on the home screen and in your save code. Your PIN protects your cloud save.

FieldDetails
NameUp to 20 characters. Shown on the home screen. Part of your save code identity.
PIN4 characters (letters and numbers). Used to verify cloud saves. Keep it private.
Your PIN is never stored as plain text. It's hashed before being saved. If you forget it, there is no recovery — your local progress is safe, but cloud sync will require a new code.

How to Play

The Home Screen

The home screen is your hub between runs. Everything is managed from here.

SectionWhat It Does
Name & RankShows your adventurer name, Glory Rank (AP-based), and Gold Rank (copper-based).
WalletYour total copper and gold. Gold = 100 copper. Displayed as G / S / C.
AP TotalYour lifetime Achievement Points. Shown with your current Glory Rank badge.
Pack & BankIcon strip showing your stash items and bank count. Tap to open the shop for management.
Armor StripSix slot circles for physical armor, plus boss armor flags and your current armor rating.
LettersSealed letters unlock as you progress. Tap any revealed letter to read it.
Begin New RunStart a run. Prompts you to choose a profession.
Save CodeCollapsed panel — tap to reveal your code for cloud sync or device transfer.
ShopBuy consumables, armor, and equipment. Manage your pack and bank.
ChronicleAchievements, AP history, and boss encounter log.
ChanceA special one-off encounter you can take between runs. Limited availability.
Running a Game — Step by Step
  1. Choose a Profession — Each has different starting HP, a stat bonus, and a starting item.
  2. Enter the Map — A random layout of rooms is generated. You need to complete 3 rooms before the boss unlocks.
  3. Enter Rooms — Each room has a type (Combat, Event, Hazard, Treasure, Lore). Most require a dice roll.
  4. Roll the d20 — Choose a stat to apply, then roll. The outcome (Critical/Success/Mixed/Failure) determines your HP loss and rewards.
  5. Collect Loot & Copper — Successful rolls earn copper and sometimes items.
  6. Face the Boss — Once 3 rooms are done, the boss room unlocks. Bosses have multiple phases.
  7. Victory or Death — Win the boss fight to complete the run and bank all earned copper. If you die, copper from the run is still banked.
Equipment persists across runs. Items in your equipment slots carry over. Pack items (consumables) do not — they're consumed during the run.

Professions

All Six Professions

Choose your profession at the start of each run. Your choice determines starting HP, one free stat bonus, and your starting item. All professions can equip any gear between runs.

ProfessionHPStat BonusStarting Item
🛡️Guardian 13+1 ResolveIron Ration
⚔️Warrior 12+1 PowerHealth Potion
🌙Thief 10+1 GuileSmoke Bomb
🏹Ranger 10+1 PrecisionScout Report
🔮Elementalist 10+1 PowerLey Crystal
💀Necromancer 11+1 ResolveDeath Token
Achievement tip: Defeating each boss with each profession earns bonus AP. Variety is rewarded.

Game Flow

Map & Room Types

Each run generates a random map from one of six layouts (named T, H, O, E, N, W after their shapes). Every map has exactly 4 non-boss rooms plus a boss room. You choose your path — but you must complete at least 3 rooms before the boss unlocks.

Room TypeWhat Happens
⚔️ CombatChoose a stat, roll the d20. Failure costs 3 HP. Mixed costs 1 HP. Success and Critical earn copper and may drop loot.
🎲 EventA random situation with a choice. Some events let you pick your stat; others pick for you. Outcomes vary.
⚠️ HazardDangerous rooms that deal guaranteed damage or have difficult rolls. Higher risk, sometimes higher reward.
💰 TreasureA loot roll with no combat. Good for finding relics and gear without risking HP.
📜 LoreStory content. No roll required. Always grants 3 copper and may advance the story.
Treasure rooms with a Vault Key in your pack guarantee a Relic drop — one of the most powerful item types.
Bosses & Difficulty Scaling

Bosses are the final challenge of each run. They have multiple phases — each phase advances when their HP drops below a threshold. Bosses get harder the more you defeat them.

Difficulty = min(4, 1 + floor(bossesDefeated ÷ 3))
Boss Max HP = (3 + difficulty) + boss HP bonus + floor(yourTotalStats ÷ 3)

Difficulty starts at 1 and increases by 1 for every 3 boss victories, capping at 4. Your own stats also boost the boss — the stronger you get, the tougher your enemies become.

Boss VictoriesDifficulty Level
0–21
3–52
6–83
9+4 (max)
Chance Encounters are special standalone boss fights available from the home screen. They give less copper and no run achievements, but have a chance to drop rare boss armor pieces.

Stats

The Four Stats

Every roll uses one of four stats. Your stat value is added to the d20 roll, increasing your chance of a good outcome.

StatRepresentsRoom Contexts
⚔️ PowerRaw strength and forceOverwhelm enemies, break through obstacles
🎯 PrecisionAccuracy and timingExploit openings, ranged attacks, traps
🌙 GuileCunning and deceptionAmbush from shadows, sabotage, misdirection
🛡️ ResolveWillpower and defenseHold formation, resist hazards, endure

Stats are built up from multiple sources:

SourceBonusNotes
Profession+1 to one statChosen at the start of each run
Banners+0 or +1 per bannerPermanent upgrades purchased in the shop
Equipment+1 per gear itemUp to 3 slots; capped at +4 per stat total
Boss Armor Sets+1 or +2 per full setCollecting all 6 pieces of a set grants a stat bonus

Combat & Rolls

How Rolls Work

When you enter a room, you roll a virtual d20. Your chosen stat is added to the result, then the room's resistance is subtracted. The final number determines your outcome.

Effective Roll = d20 + stat modifier − room resistance
ResultOutcomeHP LostCopperLoot
Critical
Natural 20 or Effective 20+
Best possible0+10cRoll for loot
Success
Effective 14–19
Clean win0+5cRoll for loot
Mixed
Effective 7–13
Win with cost−1 HP+2cRoll for loot
Failure
Natural 1 or Effective ≤6
Setback−3 HPNo
Natural 1 always fails and Natural 20 always crits, regardless of stat bonuses or resistance.
Boss Combat

Boss fights work like combat rooms but with higher stakes. Bosses have multiple phases — each phase they adapt. The boss also resists your stats based on their template, so spreading your stat investment can help.

Phase AdvanceWhat Happens
Boss HP reducedPhase advances, boss may gain resistance or change tactics
12% chanceA piece of that boss's armor set drops to your bank
Copper earned3 copper per phase advanced (1 copper in Chance Encounters)
Smoke Bombs fail against bosses — the boss is unimpressed, and you take 1 HP for the failed attempt.

Items & Equipment

Pack, Stash & Bank
StorageCapacityPersists?Purpose
Stash6 itemsYesPre-run preparation. Items here go into your Pack when you start a run.
Pack6 itemsNo (consumed)Your active items during a run. Use them in rooms to gain advantages.
Bank9 itemsYesLong-term storage. Items from boss armor drops go here automatically.
Equipment3 slotsYesStat-boosting gear worn permanently. Active every run without taking Pack space.
Manage your stash and bank in the Shop between runs. Items can be moved, discarded, or sold from there.
Consumables

Consumables are single-use items carried in your Pack. They can be used in rooms as an action (instead of rolling a stat), or some trigger automatically.

ItemEffectShop Cost
Health PotionRestore 4 HP15c
Iron RationRestore 2 HP8c
Revitalizing TonicRestore 6 HP28c
Senian HardtackRestore 3 HP11c
Field BandageRestore HP to 50% of max18c
Smoke BombAuto-pass Guile check (fails vs boss — costs 1 HP)40c
Reroll TokenRe-roll the d20 once25c
Death TokenSurvive one lethal blow at 1 HP (once per run)60c
Relics & Keys (Drop Only)

Relics and keys are powerful items that can only be found as loot drops — they are not sold in the shop. They go into your Pack when found mid-run.

ItemEffect
Ley CrystalDoubles your stat modifier on the next roll (not on Natural 1 or 20). Consumed after use.
Scout ReportRe-roll the d20 once per run.
War-Smith RelicRe-roll the d20 once per run.
Queen Sezia's SealGrants +2 HP on any Success or Critical roll.
Vault KeyGuarantees a Relic drop from the next Treasure room. Single use.
Equipment Slots

Equipment slots hold stat-boosting gear that persists across every run. You can have up to 3 slots active. These don't take Pack space — they're always active.

Stat cap: No single stat can be boosted by more than +4 across all equipped items combined.
ItemBonusLimit
Iron Longsword+1 Power1 per stat type
Senia Crest Shield+1 Resolve1 per stat type
Scout Shortbow+1 Precision1 per stat type
Shadow Cloak+1 Guile1 per stat type
Scout's War Kit+1 Power, +1 PrecisionCounts toward both stat caps
Iron Heart Charm+1 Max HPMax 1 equipped
Sinister's Coin+1 Guile1 per stat type
Merchant's Mark+copper bonus per runStacks with Lucky Charm
Lucky CharmChance effects each room: heal, copper, or death saveMax 1 equipped

Armor System

Physical Armor

Physical armor fills six body slots and permanently reduces incoming damage. Armor pieces are purchased in the shop or found as drops. They don't take Pack space — they're always active once equipped.

SlotShop Piece (Armor Value)Drop-Only Piece (Armor Value)
HeadIron Helm (1)Veteran's Helm (2)
ShouldersIron Spaulders (1)Hardened Spaulders (2)
ChestIron Breastplate (2)Battle Breastplate (3)
HandsIron Bracers (1)Combat Bracers (2)
LegsIron Greaves (2)Iron Wargreaves (3)
FeetIron Sabatons (1)War Sabatons (2)
Damage Reduction = min(3, floor(total armor rating ÷ 4))
Final Damage = max(1, base damage − reduction)
Reduction caps at 3 damage reduced per hit, and hits always deal at least 1 damage. Full drop-only armor (rating 14) provides maximum reduction.
Boss Armor Sets

Boss armor is collected as permanent flags (not inventory items) by fighting bosses repeatedly. Each boss has a unique 6-piece set. Collecting pieces and completing sets grants AP, stat bonuses, and a Hero Title.

Each piece has a 12% drop chance when a boss phase advances. Chance Encounters have a 15% drop chance on a Critical.

SetPiecesFull Set BonusHero Title
Warlord's Plate6 (armor 2 each)+1 Power"Warlord"
Shadowweave6 (armor 3 each)+1 Guile"The Shadow"
Arcanist's Vestments6 (armor 4 each)+1 Precision"The Arcanist"
The Last Stand6 (armor 2 each)+2 Resolve"The Unyielding"
Each individual piece earns 1 AP. Completing a full 6-piece set earns a bonus 3 AP. There are 4 sets × 6 pieces = 24 possible boss armor flags plus 4 set bonuses.

Currency & Shop

Earning Copper
SourceAmount
Failure in combat0 copper
Mixed result+2 copper
Success+5 copper
Critical+10 copper
Lore room+3 copper (no roll)
Boss phase advance (run)+3 copper per phase
Boss phase advance (Chance)+1 copper per phase
Coin Bonus equipment% bonus applied at run end
Copper is banked at the end of every run — even if you die. You never lose earned copper mid-run.

Currency tiers: 100 copper = 1 silver. 100 silver (10,000 copper) = 1 gold. Large amounts display as gold/silver/copper (e.g. 1g 5s 30c).

The Shop

The shop is available between runs from the home screen. Buy consumables, armor, and equipment. Manage your pack, stash, and bank.

Prices scale with your wealth. The more gold you hold, the more expensive items become. Spending regularly keeps prices lower.
Gold HeldPrice Multiplier
0 gold×1.0 (base price)
1+ gold×1.5
3+ gold×2.0
6+ gold×3.0
10+ gold×4.0

Physical armor pieces can be sold from the bank for a 5% copper refund of their shop value. Not a great return, but useful for clearing space.

Banners are permanent stat upgrades purchased in the shop. They boost one stat permanently across all runs. Unlocking all 7 banners earns AP milestones.

Glory Rank (Achievement Points)

What is AP?

Achievement Points (AP) measure your long-term progress in Savior of Senia. AP is earned by completing milestones — not by running well in a single game. The maximum possible AP is 498 AP.

Your AP total determines your Glory Rank, shown as a glowing dot next to your name on the home screen. Ranks are a badge of how much of the game you've explored.

Glory Rank Tiers
AP RequiredGlory RankColor
0Recruit of SeniaGray
20Soldier of SeniaGreen
60Champion of SeniaBlue
120Guardian of SeniaPurple
200Defender of SeniaGold
300Hero of SeniaAmber
400Legendary HeroDeep Gold
498Eternal GuardianCrimson
How to Earn AP

AP comes from seven categories of achievements:

Run Milestones — up to 116 AP

Complete 1, 5, 10, 20, 50, 100, 150, 200, 300, 400, or 500 total runs. Each milestone earns AP. This is the biggest long-term AP source — keep playing.

Boss Encounters — up to 10 AP

Encountering each story enemy for the first time earns 1 AP. Simply entering the fight — win or lose — counts.

Boss Victories — up to 50 AP

Defeating each story boss for the first time earns 5 AP per boss.

Calendar Milestones — up to 50 AP

Simply visiting the game on different days over time earns AP: play on every day of the week (7 AP), every calendar date 1–31 (31 AP), and in every month of the year (12 AP). These accumulate passively the longer you play.

Class Mastery — up to 120 AP

Defeat each boss with each of the 6 professions. 10 bosses × 6 professions × 2 AP = 120 AP. This is the largest single category — there's a huge variety challenge here.

Boss Armor — up to 27 AP

Earn 1 AP per boss armor piece collected (24 total), plus 3 bonus AP for each complete 6-piece set (4 sets).

Banners — up to 30 AP

Purchase permanent banners in the shop. Each banner grants AP and a permanent stat bonus.

Supply Mastery — up to 70 AP

Buy each type of consumable from the shop. Earn 1 AP per purchase, up to 10 purchases per item type (7 item types).

Armor Shop — up to 18 AP

Milestones for total armor pieces purchased: 1, 6, 12, and 24 purchases.

Letters — up to 13 AP

Collect all 13 letters. Each letter unlocked earns 1 AP.

Total Maximum AP 498 AP

Gold Rank

Gold Rank Tiers

Your Gold Rank is based on your lifetime copper earned across all runs. It's a measure of economic progress — the more you play and loot, the higher your rank climbs. Unlike Glory Rank, it never resets.

Lifetime CopperGold Rank
0cCopper Adventurer
50cSilver Scout
150cGold Initiate
350cCory's Favourite
700cLey Touched
1,200cShadow Walker
2,000cThe Undaunted
3,500cEternal Blade
Gold Rank is shown alongside your Glory Rank on the home screen. The two ranking systems are independent — you can be a high Glory Rank with a low Gold Rank (if you've earned AP without hoarding copper) or vice versa.

Letters

Collecting Letters

There are 13 sealed letters hidden throughout your journey. Each one tells part of the unfolding story of Senia. Letters are unlocked by reaching certain milestones — some by completing enough runs, others by defeating specific bosses.

Unlocked letters appear on the home screen. Tap any revealed letter to read it. Each letter earns 1 AP when first unlocked.

No spoilers here — the content of letters is for you to discover in game. Reading all 13 is part of the full Eternal Guardian journey.

Save & Cloud Sync

How Saving Works

Your progress saves automatically to your browser's local storage after every action. You don't need to do anything — it's always saved locally.

Cloud Sync is optional. It allows you to back up your save to Cloudflare's edge network and restore it on another device. Cloud sync uses a save code and PIN to identify and protect your save.

Save TypeWhen It SavesSurvives Clearing Browser?
LocalAfter every room, purchase, and runNo — clearing browser data erases it
CloudWhen you return to the home screen (if synced)Yes — stored on the server
Save Codes & Moving to Another Device

Your save code is shown on the home screen in the collapsed Save Code panel. It looks like: XXX-XXX-YYY-PPPP

The last four characters are your PIN. Keep your code private — anyone with your code and PIN can access your cloud save.

To do thisSteps
Back up your save On the home screen, open the Save Code panel. Cloud sync happens automatically when enabled.
Move to a new device On the new device, choose Restore existing save from the welcome screen. Enter your save code in the four segmented fields — XXX · XXX · YYY · PIN — then tap Restore. The code is verified automatically; focus advances field by field as you type.
Sync limit To prevent abuse, cloud saves are limited to ~200 syncs per day. This is far more than a normal session requires.
Save codes expire after 180 days of inactivity. Playing the game refreshes the expiry automatically.
Cloud sync not working? Privacy relays and VPNs — including iCloud Private Relay, Cloudflare WARP, and similar services — can interfere with cloud saves because the sync server may block requests that don't come from a recognised IP. If sync fails, try temporarily disabling your VPN or Private Relay, then sync manually from the Save Code panel. Your local save is always intact — no progress is lost.

Tips & Strategy

Beginner Tips
  • Start with Guardian for the highest base HP — it gives you the most room for mistakes.
  • Iron Rations and Health Potions are cheap. Keep a few in your stash before every run.
  • Pick your best stat every time you can — a reliable +2 or +3 beats a random stat.
  • Don't save your Death Token — if you have one, it'll save you automatically. It's worth buying every run.
  • Lore rooms are free copper. Never skip them unless HP is critical.
  • The shop gets more expensive as you accumulate gold. Spend copper on banners and armor to keep prices down.
AP Farming Strategies
  • Class Mastery is the biggest AP source (120 AP). Rotate professions deliberately — try to defeat each boss with each profession over time.
  • Buy consumables regularly — Supply Mastery (70 AP) requires buying 10 of each item type. Spread purchases across all 7 types.
  • Run count matters more than run quality for milestone AP. Even runs where you die count toward the total.
  • Boss armor drops passively — just keep fighting bosses and pieces accumulate. Don't grind specifically for it.
  • Chance Encounters give a small bonus chance for boss armor. Worth doing whenever available.
Advanced: Stat Optimization

Stats stack from multiple sources. Planning your stat investment matters more in later difficulty levels when boss resistance becomes significant.

Effective Roll = d20 + (profession bonus + banner + equipment + boss armor set) − boss resistance
  • Equipment slots are capped at +4 per stat. Don't stack the same stat past that.
  • Bosses have resistances that vary by encounter — high Guile isn't always the answer.
  • Full boss armor sets grant passive stat bonuses — they're worth completing.
  • A Ley Crystal in your pack doubles your stat modifier on one roll — save it for a boss.

Savior of Senia · Game Guide · Back to SoS Page

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