Getting Started
What is Savior of Senia?
Savior of Senia is a free browser-based d20 roguelite RPG. No download, no account — just open the game and start playing. Your progress is saved in your browser automatically and can optionally be synced to the cloud with a save code.
Each run you pick a profession, explore a map of rooms, fight enemies with dice rolls, collect loot and copper, and face a boss at the end. Between runs you keep your copper, equipment, and any permanent upgrades. The game never ends — there are always more achievements to earn, bosses to defeat, and ranks to climb.
Creating Your Profile
When you first open the game you'll see two options: New Game to create a fresh profile, or Restore existing save to load a previous cloud save. For a new game, you'll be asked for your Adventurer Name and a PIN. Your name appears on the home screen and in your save code. Your PIN protects your cloud save.
| Field | Details |
|---|---|
| Name | Up to 20 characters. Shown on the home screen. Part of your save code identity. |
| PIN | 4 characters (letters and numbers). Used to verify cloud saves. Keep it private. |
How to Play
The Home Screen
The home screen is your hub between runs. Everything is managed from here.
| Section | What It Does |
|---|---|
| Name & Rank | Shows your adventurer name, Glory Rank (AP-based), and Gold Rank (copper-based). |
| Wallet | Your total copper and gold. Gold = 100 copper. Displayed as G / S / C. |
| AP Total | Your lifetime Achievement Points. Shown with your current Glory Rank badge. |
| Pack & Bank | Icon strip showing your stash items and bank count. Tap to open the shop for management. |
| Armor Strip | Six slot circles for physical armor, plus boss armor flags and your current armor rating. |
| Letters | Sealed letters unlock as you progress. Tap any revealed letter to read it. |
| Begin New Run | Start a run. Prompts you to choose a profession. |
| Save Code | Collapsed panel — tap to reveal your code for cloud sync or device transfer. |
| Shop | Buy consumables, armor, and equipment. Manage your pack and bank. |
| Chronicle | Achievements, AP history, and boss encounter log. |
| Chance | A special one-off encounter you can take between runs. Limited availability. |
Running a Game — Step by Step
- Choose a Profession — Each has different starting HP, a stat bonus, and a starting item.
- Enter the Map — A random layout of rooms is generated. You need to complete 3 rooms before the boss unlocks.
- Enter Rooms — Each room has a type (Combat, Event, Hazard, Treasure, Lore). Most require a dice roll.
- Roll the d20 — Choose a stat to apply, then roll. The outcome (Critical/Success/Mixed/Failure) determines your HP loss and rewards.
- Collect Loot & Copper — Successful rolls earn copper and sometimes items.
- Face the Boss — Once 3 rooms are done, the boss room unlocks. Bosses have multiple phases.
- Victory or Death — Win the boss fight to complete the run and bank all earned copper. If you die, copper from the run is still banked.
Professions
All Six Professions
Choose your profession at the start of each run. Your choice determines starting HP, one free stat bonus, and your starting item. All professions can equip any gear between runs.
| Profession | HP | Stat Bonus | Starting Item |
|---|---|---|---|
| 🛡️Guardian | 13 | +1 Resolve | Iron Ration |
| ⚔️Warrior | 12 | +1 Power | Health Potion |
| 🌙Thief | 10 | +1 Guile | Smoke Bomb |
| 🏹Ranger | 10 | +1 Precision | Scout Report |
| 🔮Elementalist | 10 | +1 Power | Ley Crystal |
| 💀Necromancer | 11 | +1 Resolve | Death Token |
Game Flow
Map & Room Types
Each run generates a random map from one of six layouts (named T, H, O, E, N, W after their shapes). Every map has exactly 4 non-boss rooms plus a boss room. You choose your path — but you must complete at least 3 rooms before the boss unlocks.
| Room Type | What Happens |
|---|---|
| ⚔️ Combat | Choose a stat, roll the d20. Failure costs 3 HP. Mixed costs 1 HP. Success and Critical earn copper and may drop loot. |
| 🎲 Event | A random situation with a choice. Some events let you pick your stat; others pick for you. Outcomes vary. |
| ⚠️ Hazard | Dangerous rooms that deal guaranteed damage or have difficult rolls. Higher risk, sometimes higher reward. |
| 💰 Treasure | A loot roll with no combat. Good for finding relics and gear without risking HP. |
| 📜 Lore | Story content. No roll required. Always grants 3 copper and may advance the story. |
Bosses & Difficulty Scaling
Bosses are the final challenge of each run. They have multiple phases — each phase advances when their HP drops below a threshold. Bosses get harder the more you defeat them.
Boss Max HP = (3 + difficulty) + boss HP bonus + floor(yourTotalStats ÷ 3)
Difficulty starts at 1 and increases by 1 for every 3 boss victories, capping at 4. Your own stats also boost the boss — the stronger you get, the tougher your enemies become.
| Boss Victories | Difficulty Level |
|---|---|
| 0–2 | 1 |
| 3–5 | 2 |
| 6–8 | 3 |
| 9+ | 4 (max) |
Stats
The Four Stats
Every roll uses one of four stats. Your stat value is added to the d20 roll, increasing your chance of a good outcome.
| Stat | Represents | Room Contexts |
|---|---|---|
| ⚔️ Power | Raw strength and force | Overwhelm enemies, break through obstacles |
| 🎯 Precision | Accuracy and timing | Exploit openings, ranged attacks, traps |
| 🌙 Guile | Cunning and deception | Ambush from shadows, sabotage, misdirection |
| 🛡️ Resolve | Willpower and defense | Hold formation, resist hazards, endure |
Stats are built up from multiple sources:
| Source | Bonus | Notes |
|---|---|---|
| Profession | +1 to one stat | Chosen at the start of each run |
| Banners | +0 or +1 per banner | Permanent upgrades purchased in the shop |
| Equipment | +1 per gear item | Up to 3 slots; capped at +4 per stat total |
| Boss Armor Sets | +1 or +2 per full set | Collecting all 6 pieces of a set grants a stat bonus |
Combat & Rolls
How Rolls Work
When you enter a room, you roll a virtual d20. Your chosen stat is added to the result, then the room's resistance is subtracted. The final number determines your outcome.
| Result | Outcome | HP Lost | Copper | Loot |
|---|---|---|---|---|
| Critical Natural 20 or Effective 20+ |
Best possible | 0 | +10c | Roll for loot |
| Success Effective 14–19 |
Clean win | 0 | +5c | Roll for loot |
| Mixed Effective 7–13 |
Win with cost | −1 HP | +2c | Roll for loot |
| Failure Natural 1 or Effective ≤6 |
Setback | −3 HP | — | No |
Boss Combat
Boss fights work like combat rooms but with higher stakes. Bosses have multiple phases — each phase they adapt. The boss also resists your stats based on their template, so spreading your stat investment can help.
| Phase Advance | What Happens |
|---|---|
| Boss HP reduced | Phase advances, boss may gain resistance or change tactics |
| 12% chance | A piece of that boss's armor set drops to your bank |
| Copper earned | 3 copper per phase advanced (1 copper in Chance Encounters) |
Items & Equipment
Pack, Stash & Bank
| Storage | Capacity | Persists? | Purpose |
|---|---|---|---|
| Stash | 6 items | Yes | Pre-run preparation. Items here go into your Pack when you start a run. |
| Pack | 6 items | No (consumed) | Your active items during a run. Use them in rooms to gain advantages. |
| Bank | 9 items | Yes | Long-term storage. Items from boss armor drops go here automatically. |
| Equipment | 3 slots | Yes | Stat-boosting gear worn permanently. Active every run without taking Pack space. |
Consumables
Consumables are single-use items carried in your Pack. They can be used in rooms as an action (instead of rolling a stat), or some trigger automatically.
| Item | Effect | Shop Cost |
|---|---|---|
| Health Potion | Restore 4 HP | 15c |
| Iron Ration | Restore 2 HP | 8c |
| Revitalizing Tonic | Restore 6 HP | 28c |
| Senian Hardtack | Restore 3 HP | 11c |
| Field Bandage | Restore HP to 50% of max | 18c |
| Smoke Bomb | Auto-pass Guile check (fails vs boss — costs 1 HP) | 40c |
| Reroll Token | Re-roll the d20 once | 25c |
| Death Token | Survive one lethal blow at 1 HP (once per run) | 60c |
Relics & Keys (Drop Only)
Relics and keys are powerful items that can only be found as loot drops — they are not sold in the shop. They go into your Pack when found mid-run.
| Item | Effect |
|---|---|
| Ley Crystal | Doubles your stat modifier on the next roll (not on Natural 1 or 20). Consumed after use. |
| Scout Report | Re-roll the d20 once per run. |
| War-Smith Relic | Re-roll the d20 once per run. |
| Queen Sezia's Seal | Grants +2 HP on any Success or Critical roll. |
| Vault Key | Guarantees a Relic drop from the next Treasure room. Single use. |
Equipment Slots
Equipment slots hold stat-boosting gear that persists across every run. You can have up to 3 slots active. These don't take Pack space — they're always active.
| Item | Bonus | Limit |
|---|---|---|
| Iron Longsword | +1 Power | 1 per stat type |
| Senia Crest Shield | +1 Resolve | 1 per stat type |
| Scout Shortbow | +1 Precision | 1 per stat type |
| Shadow Cloak | +1 Guile | 1 per stat type |
| Scout's War Kit | +1 Power, +1 Precision | Counts toward both stat caps |
| Iron Heart Charm | +1 Max HP | Max 1 equipped |
| Sinister's Coin | +1 Guile | 1 per stat type |
| Merchant's Mark | +copper bonus per run | Stacks with Lucky Charm |
| Lucky Charm | Chance effects each room: heal, copper, or death save | Max 1 equipped |
Armor System
Physical Armor
Physical armor fills six body slots and permanently reduces incoming damage. Armor pieces are purchased in the shop or found as drops. They don't take Pack space — they're always active once equipped.
| Slot | Shop Piece (Armor Value) | Drop-Only Piece (Armor Value) |
|---|---|---|
| Head | Iron Helm (1) | Veteran's Helm (2) |
| Shoulders | Iron Spaulders (1) | Hardened Spaulders (2) |
| Chest | Iron Breastplate (2) | Battle Breastplate (3) |
| Hands | Iron Bracers (1) | Combat Bracers (2) |
| Legs | Iron Greaves (2) | Iron Wargreaves (3) |
| Feet | Iron Sabatons (1) | War Sabatons (2) |
Final Damage = max(1, base damage − reduction)
Boss Armor Sets
Boss armor is collected as permanent flags (not inventory items) by fighting bosses repeatedly. Each boss has a unique 6-piece set. Collecting pieces and completing sets grants AP, stat bonuses, and a Hero Title.
Each piece has a 12% drop chance when a boss phase advances. Chance Encounters have a 15% drop chance on a Critical.
| Set | Pieces | Full Set Bonus | Hero Title |
|---|---|---|---|
| Warlord's Plate | 6 (armor 2 each) | +1 Power | "Warlord" |
| Shadowweave | 6 (armor 3 each) | +1 Guile | "The Shadow" |
| Arcanist's Vestments | 6 (armor 4 each) | +1 Precision | "The Arcanist" |
| The Last Stand | 6 (armor 2 each) | +2 Resolve | "The Unyielding" |
Currency & Shop
Earning Copper
| Source | Amount |
|---|---|
| Failure in combat | 0 copper |
| Mixed result | +2 copper |
| Success | +5 copper |
| Critical | +10 copper |
| Lore room | +3 copper (no roll) |
| Boss phase advance (run) | +3 copper per phase |
| Boss phase advance (Chance) | +1 copper per phase |
| Coin Bonus equipment | % bonus applied at run end |
Currency tiers: 100 copper = 1 silver. 100 silver (10,000 copper) = 1 gold. Large amounts display as gold/silver/copper (e.g. 1g 5s 30c).
The Shop
The shop is available between runs from the home screen. Buy consumables, armor, and equipment. Manage your pack, stash, and bank.
| Gold Held | Price Multiplier |
|---|---|
| 0 gold | ×1.0 (base price) |
| 1+ gold | ×1.5 |
| 3+ gold | ×2.0 |
| 6+ gold | ×3.0 |
| 10+ gold | ×4.0 |
Physical armor pieces can be sold from the bank for a 5% copper refund of their shop value. Not a great return, but useful for clearing space.
Glory Rank (Achievement Points)
What is AP?
Achievement Points (AP) measure your long-term progress in Savior of Senia. AP is earned by completing milestones — not by running well in a single game. The maximum possible AP is 498 AP.
Your AP total determines your Glory Rank, shown as a glowing dot next to your name on the home screen. Ranks are a badge of how much of the game you've explored.
Glory Rank Tiers
| AP Required | Glory Rank | Color |
|---|---|---|
| 0 | Recruit of Senia | Gray |
| 20 | Soldier of Senia | Green |
| 60 | Champion of Senia | Blue |
| 120 | Guardian of Senia | Purple |
| 200 | Defender of Senia | Gold |
| 300 | Hero of Senia | Amber |
| 400 | Legendary Hero | Deep Gold |
| 498 | Eternal Guardian | Crimson |
How to Earn AP
AP comes from seven categories of achievements:
Run Milestones — up to 116 AP
Complete 1, 5, 10, 20, 50, 100, 150, 200, 300, 400, or 500 total runs. Each milestone earns AP. This is the biggest long-term AP source — keep playing.
Boss Encounters — up to 10 AP
Encountering each story enemy for the first time earns 1 AP. Simply entering the fight — win or lose — counts.
Boss Victories — up to 50 AP
Defeating each story boss for the first time earns 5 AP per boss.
Calendar Milestones — up to 50 AP
Simply visiting the game on different days over time earns AP: play on every day of the week (7 AP), every calendar date 1–31 (31 AP), and in every month of the year (12 AP). These accumulate passively the longer you play.
Class Mastery — up to 120 AP
Defeat each boss with each of the 6 professions. 10 bosses × 6 professions × 2 AP = 120 AP. This is the largest single category — there's a huge variety challenge here.
Boss Armor — up to 27 AP
Earn 1 AP per boss armor piece collected (24 total), plus 3 bonus AP for each complete 6-piece set (4 sets).
Banners — up to 30 AP
Purchase permanent banners in the shop. Each banner grants AP and a permanent stat bonus.
Supply Mastery — up to 70 AP
Buy each type of consumable from the shop. Earn 1 AP per purchase, up to 10 purchases per item type (7 item types).
Armor Shop — up to 18 AP
Milestones for total armor pieces purchased: 1, 6, 12, and 24 purchases.
Letters — up to 13 AP
Collect all 13 letters. Each letter unlocked earns 1 AP.
Gold Rank
Gold Rank Tiers
Your Gold Rank is based on your lifetime copper earned across all runs. It's a measure of economic progress — the more you play and loot, the higher your rank climbs. Unlike Glory Rank, it never resets.
| Lifetime Copper | Gold Rank |
|---|---|
| 0c | Copper Adventurer |
| 50c | Silver Scout |
| 150c | Gold Initiate |
| 350c | Cory's Favourite |
| 700c | Ley Touched |
| 1,200c | Shadow Walker |
| 2,000c | The Undaunted |
| 3,500c | Eternal Blade |
Letters
Collecting Letters
There are 13 sealed letters hidden throughout your journey. Each one tells part of the unfolding story of Senia. Letters are unlocked by reaching certain milestones — some by completing enough runs, others by defeating specific bosses.
Unlocked letters appear on the home screen. Tap any revealed letter to read it. Each letter earns 1 AP when first unlocked.
Save & Cloud Sync
How Saving Works
Your progress saves automatically to your browser's local storage after every action. You don't need to do anything — it's always saved locally.
Cloud Sync is optional. It allows you to back up your save to Cloudflare's edge network and restore it on another device. Cloud sync uses a save code and PIN to identify and protect your save.
| Save Type | When It Saves | Survives Clearing Browser? |
|---|---|---|
| Local | After every room, purchase, and run | No — clearing browser data erases it |
| Cloud | When you return to the home screen (if synced) | Yes — stored on the server |
Save Codes & Moving to Another Device
Your save code is shown on the home screen in the collapsed Save Code panel. It looks like: XXX-XXX-YYY-PPPP
The last four characters are your PIN. Keep your code private — anyone with your code and PIN can access your cloud save.
| To do this | Steps |
|---|---|
| Back up your save | On the home screen, open the Save Code panel. Cloud sync happens automatically when enabled. |
| Move to a new device | On the new device, choose Restore existing save from the welcome screen. Enter your save code in the four segmented fields — XXX · XXX · YYY · PIN — then tap Restore. The code is verified automatically; focus advances field by field as you type. |
| Sync limit | To prevent abuse, cloud saves are limited to ~200 syncs per day. This is far more than a normal session requires. |
Tips & Strategy
Beginner Tips
- Start with Guardian for the highest base HP — it gives you the most room for mistakes.
- Iron Rations and Health Potions are cheap. Keep a few in your stash before every run.
- Pick your best stat every time you can — a reliable +2 or +3 beats a random stat.
- Don't save your Death Token — if you have one, it'll save you automatically. It's worth buying every run.
- Lore rooms are free copper. Never skip them unless HP is critical.
- The shop gets more expensive as you accumulate gold. Spend copper on banners and armor to keep prices down.
AP Farming Strategies
- Class Mastery is the biggest AP source (120 AP). Rotate professions deliberately — try to defeat each boss with each profession over time.
- Buy consumables regularly — Supply Mastery (70 AP) requires buying 10 of each item type. Spread purchases across all 7 types.
- Run count matters more than run quality for milestone AP. Even runs where you die count toward the total.
- Boss armor drops passively — just keep fighting bosses and pieces accumulate. Don't grind specifically for it.
- Chance Encounters give a small bonus chance for boss armor. Worth doing whenever available.
Advanced: Stat Optimization
Stats stack from multiple sources. Planning your stat investment matters more in later difficulty levels when boss resistance becomes significant.
- Equipment slots are capped at +4 per stat. Don't stack the same stat past that.
- Bosses have resistances that vary by encounter — high Guile isn't always the answer.
- Full boss armor sets grant passive stat bonuses — they're worth completing.
- A Ley Crystal in your pack doubles your stat modifier on one roll — save it for a boss.
Savior of Senia · Game Guide · Back to SoS Page