The original text adventure by Will Crowther and Don Woods. Explore a vast cave system, collect treasures, and bring them back to the building.
Gameplay — explore the cave with classic text commands
Instructions
Type commands to navigate an enormous underground cave system. Your goal: find all twelve treasures hidden in the depths and bring them back to the small brick building where you start.
The game understands simple one- and two-word commands. Move with compass directions, pick up items, and interact with the world around you.
Two ancient words of power are hidden in the cave. Once discovered, they let you teleport between locations:
These magic words teleport you between key locations — invaluable shortcuts for ferrying treasures back to the building.
Getting Started
New to Colossal Cave? Here is a safe sequence to get you underground and oriented:
Scoring
The primary way to earn points is by finding treasures underground and bringing them back to the small brick building. Each treasure deposited in the building is worth points. There are 12 treasures in total, and returning all of them is the key to achieving the maximum score.
You can check your current score at any time by typing SCORE. The game also awards points for exploration — visiting new rooms adds to your tally.
All twelve treasures are scattered throughout the cave system. Here are some general hints about where to look:
Survival
Most of the cave is pitch black. Without a lit lamp, you cannot see room descriptions, items, or exits. Worse, moving through dark rooms risks falling into a pit, which can be fatal.
The lamp has a limited battery. It will eventually run low and begin to dim. When you see the warning message about your lamp growing dim, you need to either finish quickly or find a way to deal with the situation.
Progress
Strategy
History
Colossal Cave Adventure is widely regarded as the first text adventure game ever created. It was originally written by Will Crowther in 1976, a programmer at BBN Technologies and an avid caver. Crowther based the game's geography on the real Mammoth Cave system in Kentucky, which he had explored extensively.
In 1977, Don Woods, a graduate student at Stanford, discovered Crowther's program and expanded it significantly. Woods added the fantasy elements — the dwarves, the dragon, the magic words, and many of the puzzles — transforming it from a cave simulation into a full adventure game.
The game spread across the early ARPANET and inspired an entire genre. Without Colossal Cave, there would be no Zork, no Infocom, no interactive fiction as we know it. Every text adventure and many modern RPGs trace their lineage back to this program.
The version in Senzall's Casual Games is a faithful adaptation of the Crowther and Woods original, with all 39 rooms, 12 treasures, and the classic two-word parser. It is the same game that captivated programmers in 1976, now playable on your phone.